One mech is slower but has more health, while another is more fragile but quicker and has more cartridge slots. You start with a well-rounded mech but can unlock two others. If you manage to beat all the worlds, you will unlock an endless mode that you can play and see how far you can get. The enemy types get progressively more difficult as you venture deeper into each world. The clay-like art style is pretty nifty looking and the enemies explode when killed into satisfying bits. Eventually, you will run to types that are immune to certain types of ammunition. You will encounter several kinds of melee and ranged creatures, baddies with shields or ones that call in back up. But once you activate a power-up, you will always know what the power-up does when you find it again for that same run. You don’t know what the power-ups do until you use them. They can also jam your weapons or make you walk slowly. They can have helpful effects such as increasing your maximum health or doubling your damage. You also acquire different colored, single use power-ups. The usefulness of the mech techs makes that decision a tough one. If you are extremely low, you can choose a supply drop instead of a mech tech if you leveled up. The Blue Wilderness utilizes a lot of narrow mazes for example. When you run out of steam, it doesn’t matter how good your twin stick shooter skills are. It’s a good idea to carry weapons that use different ammo types as running out is a real threat and can be devastating during a boss fight. Each one will use one of the four ammo types and you can carry two weapons at a time. You will find a wide variety of weapons from laser beams, chain guns, shotguns, flame throwers, rockets and more. You also have to manage four types of ammo. It’s a gamble you have to decide on in the heat of battle. At the same time, it also becomes more likely that foes will drop that precious Krysol as you have a larger chance for combo attacks while the enemies numbers increase. However, the longer you stay and engage the ever-increasing hordes of enemies, the more likely it is that you will die. It quickly becomes a game of risk versus reward as gaining two mech techs per stage is very helpful. Others may reduce the damage you take or make a weapon type more powerful. One may grant you a pet that helps you fight, or an orb that deflects projectiles. Mech techs are integral to your success, each one benefits you for your entire run. You can level up twice per stage, each level grants you a choice between three random mech techs or a supply drop. I quite like the artwork for each one, very reminiscent of Earth Worm Jim. Leveling up to acquire mech techs between stages is the key to a successful run. However, you can’t dawdle for too long, as the sun sets, the enemies spawn in greater numbers. You can pick up new weapons and power-ups while shooting enemies until you find the exit. The core gameplay is fairly simple, it’s a twin stick shooter where you can move and aim in any direction. While active ones grant you new moves, such as a dash, that you activate with the push of a key or button. Passive ones may affect abilities, such as making your melee attack more effective. You can find merchants in some stages where you can spend your Krysol on global upgrades that affect every run going forward, cartridges that can be slotted into your mech at the start of a run and new mechs.Įach mech has passive and active cartridge slots. You do have some progression that carries over between runs. You will encounter a wide array of enemies types, but have no fear, the variety of weapon pickups is also large. Each world has its own unique roster of baddies and the farther you go the more dangerous it gets. However, it is to your advantage to start on the first world for a complete run, as you have more opportunities to acquire mech tech. You can choose to start on the first stage of any world you have unlocked. The layout of each maze is randomly generated.īeing a rogue-lite means that death sets you back at the beginning of a world. There are three worlds, each one has five levels and a boss fight. Your goal is to navigate the maze-like levels and locate the exit to progress to the next stage. In Moss Destruction you play a sentient Moss piloting a mech, yep, that’s a thing. It has since had its full release and with it, the price has increased. The game was easy to recommend for that price. I gave it an early access look months ago before it was finished, at the time, it was selling for $4.99. Moss Destruction is a neatly stylized twin stick shooter that was in steam early access for awhile. This review was conducted by Joseph Pugh. Moss Destruction is an action, rogue-lite, twin-stick shooter developed by Shotgun with Glitters, It is available on Steam for $14.99.
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